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Extending PartyCraft

PartyCraft is very easy to write plugins for. PartyCraft uses C#.NET, and will accept plugins in any .NET language.
To start, you'll need to create a library project and add a reference to PartyCraft.exe, LibMinecraft.dll, and ICSharpCode's SharpZipLib. Somewhere in your DLL should be a class that inherits from PartyCraftServer.Plugins.Plugin (an abstract class) for metadata.


Before we get too into this, you should grab the latest Source Code. In there is a test plugin that the PartyCraft team uses to work on plugin support.

Last edited Jan 25, 2012 at 7:04 AM by sircmpwn, version 3


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